Tricks Of The Mac Game Programming Gurus
Ingemar Ragnemalm is a Swedish computer programmer, best known for writing the Sprite Animation Toolkit for MacOS and several Macintosh games during the 1990s, including the Q*bert clone Bert and Solitaire House.
Tricks Of The Mac Game Programming Gurus Free

Ragnemalm contributed to the book Tricks of the Mac Game Programming Gurus (1995) and self-published two volumes on computer graphics: Polygons feel no pain and So how can we make them scream (2008). Personal life. He has a PhD in image processing and works as software developer and university teacher. He is the nephew of Hans Ragnemalm. The first edition of Tricks of the Windows Game Programming Gurus promised to be, simply, the most advanced game programming book ever written. Lamothe lived up to that promise and provides even more impressive coverage of game modeling and physics, programming logic, and artificial intelligence in this revised edition.

Ragnemalm contributed to the book Tricks of the Mac Game Programming Gurus (1995) [1] and self-published two volumes on computer graphics: Polygons feel no pain[2] and So how can we make them scream (2008).[3]
Personal life[edit]
He has a PhD in image processing[4] and works as software developer and university teacher. He is the nephew of Hans Ragnemalm.
External links[edit]
- Free scores by Ingemar Ragnemalm in the Choral Public Domain Library (ChoralWiki)
References[edit]
- ^McCornack, Ragnemalm, Celestin, 'Tricks of the Mac Game Programming Gurus', Hayden books, 1995, ISBN1-56830-183-9
- ^Ingemar Ragnemalm, 'Polygons Feel No Pain', CreateSpace Independent Publishing Platform, 2017, ISBN9781547237692
- ^Ingemar Ragnemalm, 'So How Can You Make Them Scream', CreateSpace Independent Publishing Platform, 2017, ISBN9781974110650
- ^Ingemar Ragnemalm, 'The Euclidean Distance Transform', Dissertation No 304, Linköping University, 1993
