Best Mac 4x Games

This is a comprehensive index of 4X video games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available. The best 4X games. A little bit of trivia to conclude with: the term 4X came from an XXXX review score given to the original Master of Orion, which was a pun on the well-known pornography rating.

What is a 4X game? Explore, expand, exploit, and exterminate are the pillars of this genre, in which you’re tasked with steering a nation or faction across multiple generations.

4X was a term originally coined by guide writer Alan Emrich as far back as 1993, but the concept of guiding a nation, space fleet, or strange fantasy species across generations through diplomacy, war, and technological progress has already proven to have endless appeal from board games to PC games.

4X games owe much to Sid Meier’s Civilization series, but we thought we would show a bit of love to the other 4X games that have helped elevate the genre to achieve the prestige it enjoys today. We have also done our best to include a range of settings and strategy focuses in our best 4X games list, so if you are not all that interested in guiding an empire through history then you can also expect 4X games about medieval conquest, space empires and even religious domination.

The best 4X games are:

Age of Wonders: Planetfall

If you love in-depth empire building and have the patience to watch a great game unfurl, Age of Wonders: Planetfall ought to catch your eye. Triumph Studios’ 4X game comes with all the tactical turn-based combat and empire expanding tools you may recognise from its predecessors. This time, though, an all-new sci-fi setting is thrown into the mix to give the game some galactic pop, not to mention a few new tools for players to wrangle with.

There are a lot of systems at play here, and Age of Wonders: Planetfall can be challenging to get to grips with, even for hardened fans of 4X games – nevermind newer players. As Phil explains in his Age of Wonders: Planetfall review, however, if you stick with it you’ll reap the rewards. “Initially unwieldy but eventually engrossing, Age of Wonders’ latest entry translates its Civ-meets-XCOM formula brilliantly to a new sci-fi setting,” he says. “Even if the elements of that sci-fi are a bit rote.”

Galactic Civilizations III

Probably the most popular frontier for 4X games to explore is deep space. It is a natural fit: the fantasy of meeting new races and discovering new worlds across an entire galaxy is filled with tantalising possibilities.

Galactic Civilizations III came out nine years after its cult classic predecessor, and takes place in a huge, randomly generated sandbox universe. There is a loose story that follows on from the last game, but really the joy is in populating star systems, conquering planets, and interacting with the nine colourful space races that populate the universe. You play as one of these yourself, with each race encouraging a distinctive playing style based on their unique abilities. Or based on Bernie Sanders’ political policies, as we tried once.

Much like in other 4X games, there are multiple paths to victory, including conquest, technology, cultural domination, and political alliances. This makes for a great balance of deep diplomacy, careful development of your empire and, of course, intergalactic warfare. It’s also grown over the years through various expansions, including the near-perfect Galactic Civilizations III: Crusade.

Civilization VI

Kind of a given, but it would be rude not to include it as when most people think of 4X games this series springs to mind. Look at the most-played charts for Steam and you’ll see that Civilization, in all of its various incarnations, remains one of the most consistently popular games on our fair platform.

Civ VI took the bold step of expanding cities across more tiles, introducing the districts mechanic, and re-stacking combat units to an extent. They sound like minor tweaks but they go a long way and, frankly, the foundations Civ V left behind were rock-solid in the first place. It is very close to being the best Civilization game of them all according to our deeply scientific rankings.

Really, the only reason to stop playing Civ VI will be when Civ VII comes out, but even then the successor has a tough task in topping a game that learned so much from Civ V’s shaky launch, and subsequently arrived in decidedly complete form. Check out the Steam workshop to see what the community has been doing with Civ 6 mods.

Europa Universalis IV

Shoving aside the inevitable debate about the differences between 4X games and grand strategy games, the fact is that much of Europa Universalis IV’s gameplay revolves around those four big Xs, all contained within a stunningly comprehensive, historically meticulous simulation of Europe circa the 15th and 19th centuries…

… look, it’s a deep game, and it scratches that Civ itch, so shush.

Even for a seasoned Civ player, EU IV is daunting, in part because it feels so unrestricted by mechanics and forces you to deal with just about everything you can imagine a nation of the period having to deal with. Arrange marriages, declare war after spending a year fabricating a just cause for it, be among the first to head to Africa and establish the infamous slave triangle (or elect not to be an absolute monster and instead abolish it). One political misstep and your precious empire can quickly crumble around you. The scope is truly breathtaking. Even more so after installing Europa Universalis IV’s Mare Nostrum expansion, which focuses on the oceans and all the bounties floating underneath.

Granted, you won’t be settling cities as per the 4X games norm, and much of the world is laid out before you from the get-go, but no other game will teach you so much about the realities of managing an empire as this.

Sid Meier’s Alpha Centauri

Older by the day but still very playable, Alpha Centauri was created by Civ legends Sid Meier and Brian Reynolds after they left MicroProse. You could superficially call it ‘Civilization in Space’, but that would be ignoring the fantastic narrative running through the game. You are working both with and against several futuristic factions from Earth, each of which has a different idea about how to colonise the mysterious planet Chiron.

As you go about the usual Civ responsibilities of building up and maintaining your faction (albeit with completely new units, resources, and bizarre alien technologies), you uncover through monoliths and alien technologies that humans were not the first advanced species to visit the planet. The plot thickens deliciously in the Alien Crossfire expansion, where you can play as the mysterious alien Progenitor race.

With intelligent writing and innovative gameplay features that you can see in much later 4X games, Alpha Centauri is an important landmark for the genre, and still worth replaying for its excellent story that muses boldly on humanity’s competitive nature versus its need to survive.

Endless Legend

Ignore the spiel that Civilization: Beyond Earth is the spiritual successor to Alpha Centauri. Where Beyond Earth felt like Civ V with a reskin, Alpha Centauri was a rich story-driven experience as well as an accomplished 4X game – traits it shares with Endless Legend, one of the best games of 2014.

Best

Like Alpha Centauri, Endless Legend is about several factions that crash-land on a mysterious planet, and seek to dominate it through various means – military conquest, science, expansion, and diplomacy. The game is an artful blend of high fantasy and sci-fi elements, as magic and steampunk technologies collide.

Each faction has its own story that you uncover as you play, as well as unique attributes that make for one-off playthroughs. Several of the game’s features, such as the fog of war depicting a hand-drawn cartography map and de-stacked cities, can even be seen in Civilization VI.

From the combat (which takes place on a dedicated battle screen) to the tech tree, to the lovely presentation of both sound and visuals, Endless Legend is a masterclass in 4X games, set in one of the most imaginative worlds in recent gaming memory – it is nothing if not true to its name.

Stellaris

Stellaris is a space-faring empire builder that blends the best of Paradox’s grand strategy games with the victory paths of 4X games. You pick one of a number of intergalactic races – or create your own – and start off with a single solar system to your empire’s name (that is not a lot on the galactic scale). The robust ‘ethos’ scale lets you pick with precision the kind of empire you want to be – will you be a collectivist, militarist hivemind whose denizens crush all who oppose them? Or maybe an entrepreneurial empire that gains fame and dominance through business?

Unlike other Paradox games, one mistake is not likely to destroy you, and you always have the chance to adapt to the ever-changing political structure of the cosmos. It is not only accessible, but has echoes of Europa Universalis within its rich diplomacy system, as well as confronting you with monumental galactic events that can turn a game upside-down. It is a fresh new take on space-based 4X games with all the depth and wackiness that its sci-fi setting entails.

Like all the best 4X games, Stellaris has ballooned in size since launch, which is partly down to Stellaris mods, and partly down to expansions like Stellaris: Apocalypse and Stellaris: Synthetic Dawn. It all boils down to new playstyles, more replayability, and more of those juicy Xs.

Endless Space 2

Look, if Civ gets two entries in a 4X games list then so can the Endless series. Endless Space 2 builds on the steady foundations of both Endless Legend and the first Endless Space, delivering arguably the most stylish, sleek, and downright pleasant experience available in the 4X genre. Neat touches like its faction-specific soundtrack combine with beautiful art, a crystalline UI, and rich cutscenes to lavish charm and character over Endless Space 2’s sturdy strategic foundations. It’s not just among the best 4X games, it’s one of the best space games, too.

Expanded features like a deep and impactful political system and a bonkers cast of sci-fi races whose history and even their biology determine how each path to victory plays out ensure a level of depth that belies the game’s accomplished aesthetics. Fortunately, too, Endless Space 2 never locks you into any of its victory paths – discover later into your game that you enjoy growing your economy more than waging war and you will not be punished for changing tack. The flipside to that is Endless Space 2 also requires you to perform a delicate balancing act even if you just want to be a murderous space warlord – thankfully, a thorough tutorial and some wonderfully helpful UI tools like a searchable tech tree make doing so easy for those new to 4X games.

If you fall head over heels in love with Endless Space 2, then you’ll be pleased to know that developer Amplitude Studios has announced a new 4X title called Humankind, which looks like a worthy Civ competitor.

Dominions 4: Thrones of Ascension

The Dominions series has been quietly doing its thing in the background of the 4X games scene. It has built a niche but devoted audience who have come to worship it over the years.

That worship culture is fitting, because actual worship plays a big role in the game. You are a godlike being in charge of a nation, with dreams of ascending to godliness by controlling all the titular thrones in the land. These, however, are being contested by a whole bunch of pretenders, so war is inevitably a big focal point in Dominions.

The setting is fantasy, but instead of elves and orcs the world is populated by creatures and peoples of diverse mythical and historical settings such as ancient Egypt, alongside Norse and Greek mythology. The game is much deeper than its simple visuals would suggest, and does admittedly take a while to gain a foothold in. But once you do, it quickly becomes apparent why Dominions 4: Thrones of Ascension is one of the best 4X games out there.

That’s it. The best 4X games. A little bit of trivia to conclude with: the term 4X came from an XXXX review score given to the original Master of Orion, which was a pun on the well-known pornography rating. Of course, if that was the sort of content you were looking for then perhaps this list of the best XXX games will help. For the time being however, we’re more than happy with the exploring, expanding, exploiting, and exterminating four X’s. Anyway, kettle on, slippers at the ready – it’s time to start a nuclear war as Gandhi.

Naval warfare has a rich history dating back to ancient times, spanning countless conflicts that have relied on access to the world’s oceans. Fleets and flotillas have been crucial for the logistical transportation of materials, goods, treasures and troops. In combat, naval vessels have the capability to strike a decisive battle against the opponent or interdict against their supply lines. Undoubtedly, this is an important branch of a nation’s military, but how does this element of warfare translate to videogames?

Those who are looking for naval warfare can find games that are worth an investment, whether more arcade-style combat, or developing the strategy for an entire battlefleet. The following titles are absolute plays for the admiral-minded types looking to expand their naval-themed experiences.

What are the best Naval War Games?

  • Naval Campaigns: Wolfpack
  • Command: Modern Operations
  • Cold Waters
  • Rule the Waves II
  • Supremacy at Sea WW2
  • Atlantic Fleet
  • Victory at Sea
  • Silent Hunter 3
  • Ironclads 2 Collection
  • Enigma: Rising Tide
  • Navyfield
  • Fighting Steel: World War II Surface Combat 1939-1942
  • World of Warships

Naval Campaigns: Wolfpack

Developer/Publisher: John Tiller Software
Tags: WW2, Atlantic Theatre, Submarine Warfare, Operational, Real-Time
Purchase:Direct

A rare naval-themed outing from the fabled JTS house, Wolfpack is the latest entry in the Naval Campaigns line and takes you to the till-covered Atlantic theatre. You are in charge of a varying number of U-Boat ships as you try and disrupt the Allied supply lines in the Atlantic Ocean. Alternatively, you're in charge of the Allied fleets trying to keep Britain's life-line up and running.

There are 50 scenarios in total, along with two campaigns covering a wide range of battles and set-pieces. Not all of them can be played from both sides, but most of them can. There is also a powerful editor as standard, and the usual JTS bells and whistles to go with it. It's still fairly old-school in that JTS fashion, but this is a more straight-forward game in many ways.

Command: Modern Operations

Developer/Publisher: WarfareSims / Matrix Games
Tags: Naval, Land, Aerial, Real Time, Various Theatres, Strategy, Simulation, Grand Strategy, Modern Warfare
Purchase: Steam, Direct

Command's definition as purely a 'naval' war game is getting rather stretched now, but despite improving the ground operations part of the simulation most of the scenarios and focus is on naval (and air) assets for the most part. Regardless of how you want to define it, it's a damn good piece of software and deserves to be on every list it can fit under. Since it's predecessor was here, feels right to continue the tradition.

You can read our Command: Modern Operations review to find out more about what we thought, but the basic break-down is this: This is the finest, most-in depth simulation of modern warfare you will ever see, and the new version definitely has a number of improvements in terms of U.I. and accessibility. If you've never owned CMANO but have a passing interesting, then buying CMO is a must. If you're an existing owner, there's not as much new as perhaps justifies the asking pricing. Existing owners of the base CMANO game get a 50% discount until January 31st, but even then what's on offer may not be enough for some. Still, you can always take the Paradox mentality and think of it as an investment in the game's future in terms of new free content.

On Feb 24th, 2020, CMO received its' first piece of Command LIVE micro-DLC, Broken Shield 300. To date it's the best example of such DLC that's been released since the project started, and bodes well for the future of such smaller releases on the new platform.

Cold Waters

Developer/Publisher: Killerfish Games
Tags: Naval, Real Time, Various Theatres, Strategy, Simulation, Submarine
Purchase: Steam

Killerfish Games manages to hold two titles on this list, and with good reason. Cold Waters manages to walk a perfect line between arcade and simulation with this submarine-based naval game. Establishing itself in a modern setting, the player sets out in nuclear submarine and strike against surface targets and warships while evading modern ASW countermeasures. Great mission and unit variety, outstanding visuals and intuitive UI enables Cold Waters to stand tall among the greatest naval wargames out there.

Content for Cold Waters is still being released, with the latest addition being a South China Sea campaign. Those looking for a more immersive sub sim, please note that this isn’t Silent Hunter – you may be disappointed if that’s what you’re looking for here. Read our Cold Waters review to learn more about what makes this game so popular.

Rule the Waves II

Developer/Publisher: Naval Warfare Simulations
Tags: Naval, Real Time, Various Theatres, Strategy, WW1, WW2, Management, grand strategy
Purchase: Direct

While the sequel to Rule the Waves won't be ground-breaking for anyone experienced in the original title, Rule the Waves 2 is a clear improvement over its predecessor in more ways than one. With an expanded timeline through to 1950, air forces and Air Craft Carriers now make their appearance in the mid-to-late game, shifting the priority of naval doctrine from Dreadnoughts and super-ships to platforms capable of fielding large amounts of air power.

Other little improvements, such as changed naval invasion ranges, mean that this takes on a more long-form, emergent narrative experience similar to Hearts of Iron - it's less about painting the map your colour, and more about the strategic and long-term naval performance of your nation. There's still areas of improvement - in-game events and politics still take on a euro-centric affair, the game is terrible at explaining itself, and we'd love to see mechanics that cater towards large-scale warfare between alliances. As with the first game, this is a completely unique experience in naval war gaming, and anyone even remotely interested should definitely try it out for themselves. Read our Rule the Waves 2 review to find out more about what we thought.

Supremacy at Sea WW2

Developer: Naval Warfare Simulations
Tags: WW2, Strategic, Management, Pacific, Atlantic, Mediterranean, Operational
Purchase:Direct

In many ways SaS is a counter-point to NWS' other entry on this list, Rule the Waves 2. It's not getting a sequel and hasn't had the same amount of support as the other game, but provided you can still get a hold of it (you can only purchase what few physical copies remain from the NWS store) it's a very engaging naval warfare game that focuses on the big-picture. There are three campaigns covering the Pacific, Atlantic and Mediterranean theatres, and you're tasked with managing and deploying fleets and task forces based on operational needs of the campaign. Along with fleets and ships, you can also manage air assets, and even intervene in ground battles.

It's a little bit fiddly to get working on Windows 10 machines, but it is doable and this is one of those rare games that clearly has been designed by someone with immense knowledge and passion for the subject, and have offered a unique take that makes best use of the resources and technology they had available. The quintessential 'indie' war game and you can find out more by reading our Supremacy at Sea review.

Atlantic Fleet

Developer/Publisher: KillerFish Games
Tags: Naval, Turn Based, Atlantic Theatre, Strategy, WW2, Arcade
Purchase: Steam, iOS

Initially released on iOS as a sequel to Pacific Fleet in 2015, Atlantic Fleet excels as an arcade-style turn-based naval strategy game. Slug it out in single battles, scenarios or an Atlantic campaign as the Kriegsmarine or the Royal Navy. Both factions offer a wide variety of naval vessels, from famous ships such as the Hood and Bismarck, all the way to “paper” battleships such as the Lion-class and H-44! The use of land based or carrier aircraft for strikes against ships is also present and can give an edge over the enemy.

The turn-based combat is perfect for the surface ship engagements, but submarine and aircraft carriers are a bit sub-par. The price of admission is just right for the amount of content in the game. Read our review for more.

Victory at Sea

Developer/Publisher:Evil Twin Artworks
Tags: Naval, Real-Time, Various Theatres, Strategy, Arcade, Moddable, WW2
Purchase:Steam

Victory at Sea is an excellent game for those who want a fast-paced experience of WW2 naval warfare across multiple theatres of operation. Simplified combat controls and real time management allows for the action to be quick and engaging. Nation variety spans the traditional naval powers of British, American, Japanese and German fleets to the lesser represented Dutch, Italian and French forces for custom battles.

There is a lot of content for Victory at Sea due to free updates from the developers, coupled with a cheap purchase price. Along with modding tools that expand unit rosters (such as can be found here) and ship variety this is a great title for people looking to expand their naval libraries.

Star lords

This game also received a sequel - Victory at Sea: Pacific. Sadly, the added campaign layer has added a whole new pool of potential problems for the developer. It's got a solid foundation, but there's still work to do yet before it's in a good enough place to knock the original game off its perch.

Silent Hunter 3

Developer/Publisher: Ubisoft
Tags: Naval, Real Time, Various Theatres, Strategy, Simulation, Submarine, WW2, Moddable
Purchase: Steam, Direct

As a U-boat captain of the Kriegsmarine, you will find yourself prowling for unsuspecting targets, ambushing convoys, or fighting against aircraft as you’re surfaced. Interacting with the ships interior is also a major component of managing your submarine. Of the Silent Hunter series, Silent Hunter 3 easily remains the undisputed champion.

What pushes Silent Hunter 3 beyond it’s sequels is the incorporation of the GWX3 GOLD mod. This mod gives the game an even more immersive experience, with quality of life changes, environment improvements and added variety still unmatched by the later titles. If you can sacrifice the visual fidelity that the later versions have, you’ll find afternoons and evenings lost as you develop into a successful U-boat Commander. Alarm! Fluten!

Ironclads 2 Collection

Developer/Publisher: Totem Games
Tags: Naval, Real Time, Turn base, Various Theatres, Strategy, Simulation, 19th Century
Purchase:Steam

Where previous Totem Games releases can be considered misfires, the Ironclads 2 series of games bundled as a collection on Steam are a great addition for any Armchajr-Admiral out there. This collection of games has you fighting forgotten engagements in the late 19th century. While the strategic element is turn based, engagements are in real time. But don’t be fooled; managing ships can get complicated when you split columns or try and envelope an opponent’s fleet.

Opponent AI, ship models and unique settings allow these naval engagements to really come alive and provide wonderfully varied experiences. However impatient players or newcomers might be frustrated by the lack of tutorials (other than just a manual) and hardcore sim fans might be disappointed by the basic mechanics for tactical engagements. However, for the price of four games, and the unique setting each brings, these titles definitely deserve the attention they get.

Totem also make the Clad in Irons series, which is what they're currently focusing on. They recently released a DLC for one of their games title Clad in Iron: Carolines 1885, which you can also read our review on.

Enigma: Rising Tide

Developer/Publisher: Tesseraction Games/Dreamcatcher Interactive
Tags: Naval, Real Time, Atlantic Theatre, Strategy, First Person, Arcade
Purchase: Free

Enigma: Rising Tide is a very strange but excellent naval wargame. What makes it so strange is the alternative history the game is based upon; the Germans won the first world war, and everything stems from that. Now that you’ve digested that twist, it is easy to see what makes Enigma: Rising Tide such a compelling game to play. Focusing on small unit actions, such as operating a corvette, submarine or a destroyer.

The game pits the player on the bridge of these vessels and manages to operate a fine balance of arcade action and command options. Where it lacks in patience and finesse, the pace of the missions and the satisfaction of a ship sinking is still gratifying in this title. Enigma: Rising Tide is for those who are wanting to take a break from the hard-fought battles of stratagem and are looking add a few more hulls to the bottom of the sea in at what sometimes can be a neck breaking pace.

Navyfield

Developer/Publisher: SDEnterNet / Naiad Games
Tags: Naval, Real Time, Pacific Theatre, Atlantic Theatre, Arcade, WW2, Multiplayer
Purchase: Free, Free (Steam)

Navyfield is a curious naval game. Recommending it is like telling somebody to go see Woodstock today. As an MMO, it’s time in the sun has passed by a few years, but at it’s peak it was a phenomenal game. Although Navyfield has been overshadowed by modern releases, the game is still strong to this day. Pitting up to 32 players and an assortment of ships together, Navyfield has a surprising amount of variety and modes, backed by quick and addictive battle sessions.

Typically, fleets are a combined assortment, battleships, carriers, cruisers, destroyers and even frigates are some of the options available (unless the hosted room decides otherwise). The beauty starts with as you see the players naturally forming to picket the larger ships or the carriers and the ships with greater agility either lay torpedoes or scout for incoming spreads. Players that aren’t apart of the pack and are unexperienced can find themselves isolated and destroyed. Anti-Aircraft is also an important element, as although machine gun fire from your ships are automatic, it requires a keen eye to manage those flak bursts to take out incoming aircraft which can sway the battle in mere seconds. Matches are quick and full of action in an easy to look at isometric view.

Navyfield was and still is grindy, making the drive to those bigger ships a pain if you’re unwilling to cough up some compensation. Levelling up your crew and unlocking newer arsenals are still very much a mechanic here. However, a side benefit of this is understanding the types of ships and the benefit of different play styles. Rushing to be the King George V-class may not necessarily be as enjoyable as wiping out many unsuspecting players with a perfect torpedo spread from a Japanese light cruiser. Every faction has a distinct feel and doctrine.

Although there is a Navyfield 2, it tries too hard to compete with World of Warships, rather than capture the magic in a bottle that the first game had and suffers for it. Both newer titles feel more about smaller engagements and which captain has the widest bow (a matter of speaking). Navyfield managed to capture fleet combat exceptionally well in a multiplayer setting the first time around and is still supported and played by players today.

Fighting Steel: World War II Surface Combat 1939-1942

Developer/Publisher: Divide By Zero Software Inc./ Strategic Simulations, Inc.
Tags: Naval, Real Time, Pacific Theatre, Atlantic Theatre, Strategy, WW2
Purchase: Free (Abandonware)

Fighting Steel is a lesser known title for those looking into the war chest of naval wargames; as a game, it primarily focuses on fleet action. Pitting capital ships against others in often historical context or user created scenarios, in real time ships square off to lob shells until somebody capsizes or breaks off under the cover of smoke screen. What Fighting Steel does well is the variety through a large variety of ships and how they perform in battle, and it’s attempt of authenticity, through its scenarios and mechanics. Although the graphics are simple and dated, they are crisp and serviceable. It’s easy to distinguish targets by their silhouettes for the experienced admiral.

For Jutland players, the games are very similar, only standing out on a few overlay mechanics and time period of course. A rocky release might have damaged the hull of Fighting Steel a bit, but since 1999, the game has improved to be a compelling and immersive through patches from the dedicated. Work such as Fighting Steel Project which delivers an improved combat simulation and fixes a lot messy bugs along the way has Fighting Steel still on the fleet roster for those looking to see if their admiralty skills are still sharp.

World of Warships

Developer/Publisher: Wargaming.net
Tags: Real-time, action/arcade, WW1, WW2, Online Only, Multiplayer
Purchase: Free

While its definition as a 'war game' is understandably debatable, Editor Joe decided to include this on our list because not only does it offer a refreshingly different experience to everything above it, but it's also a fun a surprisingly cerebral game. Featuring ships that range from WW1-era right through to the end of WW2 and a bit beyond, World of Warships is what happens if you take the concept of something like Battlefield, or Call of Duty, except everyone is controlling a warship.

What sets it apart from most free-to-play arcade games though is that there's a surprising amount of forethought required in order to play well. You've got to consider your direction and the time it'll take you to change course, gun emplacements can take time to turn (especially in the big battleships), and when it comes to attacking your distance and lead-time with your shots are also important. It's a lot more fun to play with friends, and being free-to-play means a grind does start to set in at the higher tiers, but once you get to Tier 6 you can do the special PvE scenarios which are a nice change of pace. The late James Cobb was always a quiet fan of this arcade 'war' game, and we can easily see why. We're looking forward to seeing what the inclusion of Submarines will do for the game.

Other Naval War Game Recommendations

We regularly update these lists with new or looked-over games, and to keep things manageable we'll rotate out some entries to make way for others. Past members of this list include:

  • Battlestations: Pacific
  • Fleet Command
  • Dangerous Waters
  • Action Stations
  • CMANO (R.I.P.)
  • UBoat
  • Carrier Battles 4 Guadalcanal - Currently only on iOS, but a PC version is coming.

What would your list of top naval war games look like? Let us know in the comments!

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