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Anno 1701 (1701 A.D.) combines strategy and town constructing together to produce an economically focused experience. The game is part of the popular Anno series and is one of the fan-favorite titles in the series. The gameplay is quite engaging like other games in the Anno series with some new additions, with the most noticeable changes to the game.
As your boat sails into an unknown stretch of water, you begin to see islands dotting the horizon. In 1701 A.D., a time of exploration and expansion, you are invited to colonize one of these islands and begin your creation of a medieval metropolis. Set in the 18th century, the single-player 'continuous gameplay' mode focuses on a time when pirates and plundering are at their peak. Your job is to grow your new civilization among such threats by creating armies and navies to protect your people and your lands.
Unfortunately, bad buccaneers and enemy nations are not the only menace you face, as volcanoes and tornadoes do occur on the islands. Civilians rely on you to make sure they have the things they need, and if they are not happy they will let you know by throwing rocks, starting riots, and picketing. Your townsfolk are skilled in collecting food and manufacturing goods, provided they have access to the necessary buildings needed for each product. For example, to catch fish you need a fisherman's hut and roads connecting the business to a warehouse. Your citizens can create many items and objects including weapons, clothing, chocolate, perfume, tobacco, and wool.
To expand your colony to other islands, you might have to overcome indigenous people, or other nations who are unwilling of 'share' their property. You may negotiate terms, or play dirty by engaging in sabotage and spying. If you prefer a non-violent society, a 'Playground' is available where competition is just an option. The 'Scenario' mode features a variety of missions and objectives to accomplish. Cooperative or competitive multiplayer action is available through a LAN or Internet connection.
1701 A.D. is the third iteration of the strategy game series that started with 1602 A.D. and continued with 1503 A.D. While this series has enjoyed enormous popularity in Europe, it's never reached more than cult status in the North American market. Hopefully that will change with this iteration because despite a few missteps, this is easily one of the most enjoyable city-builders I've played this year.
1701 A.D. takes place in... well... A.D. 1701. The location is a heavily fictionalized version of the Caribbean. The player takes the role of an explorer on a ship in the middle of a blank map. He or she's been charged by the queen to colonize this new world, building up a network of colonies on various islands that can exploit its vast wealth. Naturally, players aren't alone here. There can be up to four other computer-controlled or human players also jockeying for supremacy along with a group of lesser civilizations that the player can trade and ally with.
Colonies are constructed using the now-standard conventions of the city-builder. Players place down resource-gathering, production and residential buildings on a piece of land and wait for their simulated citizens to move in. Each citizen has a hierarchy of needs the player must satisfy in order to keep their populace happy. Fulfilling their needs allows them to climb up the socioeconomic ladder. As citizens move up in the world, their needs get more sophisticated, ranging from raw pioneers who are satisfied with a full stomach and comfortable clothing to an aristocracy with a raft of needs ranging from chocolate and tobacco to access to a government building.
Despite a fairly straight-line economic model, putting together these economic daisy-chains is easily 1701 A.D.'s strongest suit. Citizens have a very clear socioeconomic progression that allows players to focus on one type of economic expansion at a time. If the majority of the player's residents are at pioneer level, it doesn't make sense to monkey around with tobacco plantations until the rum or beer supply that they need to evolve into settlers is assured. While this might have had the effect of simplifying the game's strategy, the developers made up for it by making sure that no one island can grow everything needed by a colony. If the player's initial island can grow cacao, grain and hops, for example, it means that they'll eventually have to start up splinter colonies on islands that can grow other commodities such as tobacco or honey, or trade for them with other civilizations.
Trading resources and shepherding materials is the key to this game. Trade improves the player's reputation with the game's seven 'minor civilizations' and the computer players. Each of these civilizations offers special commodities that only that culture can produce. The end result is that whatever strategic depth is lost from making the production economy fairly simple is more than made up for by the challenge of running these trade routes, getting resources where they need to be and manipulating commodities for personal gain. In later stages of the single-player and most multiplayer games, fighting for control of resources and managing, protecting and cutting off other players' trade routes can get pretty vicious.
Fortunately, the game's user interface is more than up to the challenge. In fact, I've rarely seen a user interface as well designed as the one in 1701 A.D. Unlike most city-builders or economic simulators, 1701 A.D. doesn't have a boatload of statistics or summary screens that players need to wade through in order to get a sense of the health of their empire. Every button or informational display comes with a pop-up tool tip that gives players exactly what they need to know.
In just one example, clicking on the town center shows the disposition of every social class on the islands by displaying an animated face. A laughing pioneer or settler is a good thing. A crying or yelling one means that social class is angry and may be on the verge of rioting. The commodities underneath the image let the player know what each class's needs are and mousing over the need tells the player how well he or she is doing in fulfilling them, along with a solution. The mouse tip for cloth says, 'Settlers need cloth. Can be produced by a Weaver's hut or acquired through trade. There are currently 21 tons of cloth in stock.' There were a few summary screens the game could have used (a master trade route and production list would have been nice) but by and large, any piece of information a player needs is sensibly placed within the UI.
The bad news is that commodity scarcity can lead to war, and (as is so often the case in city-builders) this is where the game falls down. Players produce military units and fighting ships from buildings in the same manner as any other commodity. Unfortunately, there isn't a whole lot of strategy involved in actually going to war. It's basically a numbers game where the player with the most advanced pikemen wins the day. The thing is, the amount of resources and time required to produce troops and the high casualty rate make every military victory Pyrrhic. Every time one of my Pikemen bit the dust, all I could see was that the 'victory' had cost me a lot of iron and cloth that I really couldn't replace. It's not as bad as the military portions of games like Caesar IV (at least troops stick together and don't seem to get lost), but if a city-builder's military strategy can't be as deep and rich as its economic game, it'd probably be best to just find a way to abstract it.
Graphically, the game is a winner. 1701 A.D. takes a cartoony approach to representing life in the 18th century Caribbean and this light-hearted sensibility is enormously appealing. The island worlds are richly detailed and filled with all sorts of ambient fluff that really makes them come to life. Each island, for example, has different sorts of wildlife running around, ranging from elephants to giraffes to crocodiles. Zoom in a little closer and the player may catch sight of bears ambling through the trees or foxes scurrying through the underbrush. This level of detail extends to the player's cities as well. Every building and citizen is loaded with delightful little animations that are only visible when the camera pulls in close. My particular favorites include a heavy-set doctor from the clinic building who wobbles from house to house on a tiny bicycle and a brass 'oompah' band that marches through the streets when the citizens are very happy.
One thing the game is really lacking is a dedicated campaign mode. The game comes with 10 single-player scenarios, each with its own amusing storyline and challenges. I particularly enjoyed 'The Curse of the Monkey God' scenario which has the player stealing a lost treasure only to be menaced by a gigantic ape that can only be appeased with fish from a particular lake and cooked over trees from a particular forest. The downside of these challenges is that, while fun, they're not very long, nor particularly challenging. Even the '3-star' scenarios, which are supposed to be the toughest, can be completed by a dedicated player in a weekend. The game has a terrific Continuous mode that's loaded with player-controlled victory conditions and settings that make every game a different experience -- enough for a lifetime of challenges. It would still have been nice to get the type of overarching progressive goal provided by a campaign.
In the end, 1701 A.D. seems to have struck a nice balance between strategic depth and user friendliness. The game's challenging mix of building management and trading presents a truly enjoyable challenge, while the cartoon-style Caribbean graphics make the process of developing a mighty metropolis a treat for the eyes as well as the cerebral cortex. Despite a few missteps, city-building fans will definitely get their money's worth out of 1701 A.D.
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People who downloaded 1701 A.D. have also downloaded:
Anno 1503: The New World, Age of Empires III, ANNO 1602: Creation of a new world, A*M*E*R*I*C*A, Age of Empires 2: The Age of Kings, 8th Wonder of The World, Caesar IV, Age of Empires
16 Anno 1701 Alternatives & Similar Games for Mac OS
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The game looks easy to play, but hard to master. It provides text-based graphics with no objectives. In the beginning, the player must create his worlds with oceans, continents, and civilizations. The fortress is the primary mode that allows the player to select a suitable area, construct a successful story, combat against goblin and threats, generate wealth, and look after the dwarves.
Each dwarf has its unique personality, skills, likes, and dislikes. Adventure is another mode of the game, in which the player must explore the massive world freely, complete challenging quests, and visit the old fortress. The game offers vital features such as Crafting, Building, Exploring, Role-playing, Defense, and more.
2. Spacebase DF-9
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3. Towns
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At the start, the player can select from a number of biomes such as Desert, Snow, Grass or others. The player has only eleven villagers, and his main goal is to collect resources, set different rooms, and construct different structures.
Towns offer exciting features such as Crafting, Exploration, and Isometric, Items, Monsters, and more. With excellent mechanics, addictive gameplay, brilliant visuals, and dynamic sounds, Towns is the best game to play and enjoy.
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In the series, the player must recruit his army, explore the massive map, gather resources, and engage himself in fighting experience. The player can use various weapons and magic spells to kill the enemies. As the player gain experience points, he will be able to unlock additional area and other characters.
The series contains various entries such as Heroes of Might and Magic, Heroes of Might and Magic II, Heroes of Might and Magic III, Heroes of Might and Magic IV, and more. The whole series focuses on Turn-based Strategy and combat elements and takes place in the same world.
Explore the game world, fight against enemies, gather resources, and show off skills. With the best mechanics, engaging and wholly immersive gameplay, and stunning visuals, Heroes of Might and Magic is one of the best games as compared to other Turn-based games.
5. Gnomoria
Gnomoria is a City-Building, Management, Strategy, Sandbox, Isometric, and Single-player video game developed and published by Robotronic Games. The game takes place in the randomly generated world and offers a combination of Survival, Crafting, Resource Management, and Rogue-like elements.
It lets the player control a small group of gnomes who wants to set their village. The main objective is to assist the creatures and create a little town using a variety of buildings and try to expand it into a Kingdom throughout the game.
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Fight against enemies, defeat them, and snatch their resources to make your Kingdom Strong and sturdy. Gnomoria includes core features such as Sandbox Gameplay, Procedurally Generated World, Tons of Items to Craft, and more.
6. Empire: Total War
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The game supports both Single-player and Multiplayer modes, and it serves as the fifth entry in the series of Total War. It revolves around the historical period of the eighteenth century and lets the player take over the world through military forces, economics, espionage, and diplomacy.
It offers similar gameplay to its previous edition and focuses on politics, economics, exploration, religious, and more. The primary task is to build the kingdom, recruit an army, and train them to defend the units and fight against other terrains using different weapons and equipment.
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7. Total War: Warhammer
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Earn experience points by completing tasks and use them to unlock further content. The game consists of four different playable factions, such as the Dwarfs, The Green Skins, the Empire, and the Vampire Counts. Try to defeat other factions, expand your empire to become master.
It offers prominent features such as Extraordinary Races, build powerful Army, vicious Monsters, world domination, and more. With enhanced mechanics, gameplay, controls, and sounds, Total War: Warhammer is the best game to play and enjoy.
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9. Rise of Nations: Rise of Legends
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10. Westward IV: All Aboard
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13. Endless Legend
Endless Legend is a quiet Challenging, 4X, Turn-based Strategy, Single and Multiplayer video game developed by Amplitude Studios and published by Iceberg Interactive. The purpose of the game is to dominate the world of Auriga with one of eleven factions through the diplomacy while creating new technologies, exploring new lands and founding new areas. At the start, the player can choose his fantasy faction and get into the game world. The game map is populated with the verity of terrain, and each map made up of biomes within the world that have effects on the player’s created units. Tiles and this layout are all randomly generated to build a world with each separate playthrough. Each faction of the game controlled cities that are used to generated different kinds of resources, armies as well as buildings. Endless Legend also offers a quest system where the quests are found on the game map. In most of the quest, the player can use his armies. Quests are differed between factions and are the main source of the game story. The player must complete each one to advance in the game. Each complete mission will provide experience points which the player can use to expand his area and unlock more resources. Endless Legend also offers lots of key features that immerse himself deep into the stunning game world. With great mechanics and beautiful visual details. Endless Legend is one of the 4X Turn-based Battle game to play and enjoy.
14. Age of Empires III
Age of Empires III is a Single-player and Multiplayer Real-time Strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. It has more than fourteen civilizations to play within the game, and each one has different units and buildings.
The game adds lots of innovations in the series, in particular with the addition of Home City that combines the Role-playing and Real-time Strategy elements. The player can start with a constructed town center, which will create by armed explorers and modest villagers. In this game, the player can explore the massive map, gather all the useful resources, and develop additional buildings and units to research technologies.
It has multiple types of buildings and units that the player can create and recruit the armies to kill enemies. The player advances through the technological Ages that representing historical periods that provide more significant improvements, buildings, and controllable units.
Age of Empires III allows the player to protect his area from enemies or other players in multiplayer mode. With superb game setting, e enhanced mechanics, and beautiful visual details, the Age of Empires III is one of the best RTS games as compared to others of the same genres.
15. Romance of the Three Kingdoms XI
Romance of the Three Kingdoms XI is an Adventure-based, Turn-based strategy, Single and Multiplayer video game created by Koei. It is the eleventh installment of the Romance of the Three Kingdoms series that offers lots of new features, upgrades, and task to make the game more addictive. The major gameplay of the game is similar just to the previous games in the series in which the player aims to expand this area by creating numbers of buildings, units and defeating enemy creatures. It introduces more than ten new facilities, brands new battle mode, various military features, editor opting, six new campaigns and much more. It also allows the player to play against his friend to test his strategy skills. Romance of the Three Kingdoms XI offers improved visual details, enhanced mechanics, and dynamic background music.
16. Warcraft
Warcraft (also called Warcraft: Orcs and Human) is an Action, Real-time Strategy, Single-player and Multiplayer video game developed by Blizzard Entertainment. It is the first game in the series of marvelous Warcraft.
The game revolves around two factions, such as Orcs and Humans, and takes place in the world of Azeroth. It offers both single and multiplayer campaigns. In the Single-player campaign, the player must complete a series of challenging missions, build a small town, gather and harvest resources, create troops, and dominate the world.
The player can destroy the enemy towns, loot their resources, and conquer the cities, in multiplayer mode. He must collect resources, unlock buildings, create units, and fight against enemies to defend himself.
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The game rewards the player with XP points and other prizes as progress in the game and can use them to unlock additional content. Warcraft includes vital features such as Series of Missions, Craft Items, Buildings, Create an own Army, Upgrades, and more.
More About Anno 1701
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Anno 1701 (1701 A.D.) combines strategy and town constructing together to produce an economically focused experience. The game is part of the popular Anno series and is one of the fan-favorite titles in the series.
The gameplay is quite engaging like other games in the Anno series with some new additions, with the most noticeable changes to the game. Players will start their careers by choosing the country and their ultimate task is to expand their civilization throughout the game.
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As you progress and create your civilization, the game mechanics will reveal to you, enabling troops to invade and defeat your opponents. The latest features of Anno 1701 consist of trader quests, honored visitors, some level of tax control, natural mishaps and a number of activities to help you in sending off your enemies (spies to gather information and facts, demagogues to inspire workers to attack, scientists capable of unleashing plagues and many more).